I read with interest PRNewswire's article,
eToys Unwraps the Season's
Top Educational Toys. For the most part, this year's crop of interactive games are aimed at ages 1 thought 13, with a few notable exceptions that expand that range to 16 year-olds.
I may be wrong in my assumption, but most interactive toys (with the exception of action/adventure PlayStation and X-Box types) have traditionally been aimed at these same age groups. Maybe because it is Christmas and that is the season for
children to receive the latest and greatest
learning toys... So, what happens to these younger generations as they get older? What replaces the void that those child-like-educational games filled? Is that
educational feeding terminated and replaced by interactive games that are more about hand/eye coordination than thinking/creating? It is just a thought, but are we creating a generation gap in technology by our failure to continue the Christmas trend of releasing new, better, even more fun educational toys for older generations?
with growing concern,
Scrouge